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Cfg foarte bun pt Dr si hns

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MesajSubiect: Cfg foarte bun pt Dr si hns Dum Iul 01, 2012 9:37 pm

///////////////////////////////////|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
// ------------------------------------------------------------------- \\
// --------@@-@@@@-@--@-----@----@----@@-------@@@@--@@@@@--@@@@------ \\
// -------@-@-@----@-@------@---@----@-@------@----@-@-----@---------- \\
// ------@@@@--@@--@@-------@--@----@--@------@------@@@@--@--@@@----- \\
// -----@---@----@-@-@------@-@----@@@@@@-----@----@-@-----@----@----- \\
// ----@----@-@@@@-@--@-----@@---------@-------@@@@--@------@@@@------ \\
// ------------------------------------------------------------------- \\
// \\
// Creator: DoTa^ --
// Design: DoTa^ //
// Scripting: DoTa^ //
// //
// Date: 28/05/2012 | 23:40 //
// //
// ------------------------------------------------------------------- //
// -------------------------[ LET'S GET START ]----------------------- //
// ------------------------------------------------------------------- //
//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\|/////////////////////////////////////

// =================================================================== \\
// ======================[ DoTa^ v4 Creepy Settings ]=================== --
// =================================================================== //

con_color "255 255 255"
cl_bob "0"
cl_cmdrate "101"
cl_lc "0"
cl_lw "0"
cl_minmodels "0"
cl_shadows "0"
cl_showfps "1"
cl_updaterate "101"
cl_weather "0"
ex_interp "0.01"
fps_max "101.0"
hud_centerid "1"
hud_fastswitch "1"
lightgamma "1.7"
mp3volume "0"
name "aSkv4 Player"
r_mmx "1"
rate "25000"
sensitivity "1.0"
// =================================================================== //

// =================================================================== \\
// ========================[ DoTa^ v4 Creepy Binds ]==================== --
// =================================================================== //

bind "[" "hud0"
bind "]" "hud1"
bind "-" "hudst0"
bind "=" "hudst1"
bind "ALT" "+aSkgs"
bind "F1" "say /medic; wait; medic"
bind "f" "+aSkfwstr"
bind "H" "+commandmenu"
bind "kp_minus" "snapshot; wait; aSkss"
bind "kp_pgup" "stoprec"
bind "kp_uparrow" "aSk1"
bind "mouse3" "say /medic; wait; medic"
bind "mwheeldown" "+jump"
bind "mwheelup" "+duck"
bind "SPACE" "+aSkbh"
bind "v" "+aSksgs"
bind "x" "+aSkgsstr"
bind "z" "+aSkjb"
// =================================================================== //

// =================================================================== \\
// ========================[ DoTa^ v4 Creepy Alias ]==================== --
// =================================================================== //

alias "w" "wait"
alias "w2" "w; w"
alias "w4" "w2; w2"
alias "w5" "w; w; w; w; w"
alias "w10" "w5; w5"
alias "w20" "w10; w10"
alias "w50" "w20; w20; w10"

alias "quit" "say QUIT_GAME_DISABLED"
alias "quit prompt" "say QUIT_GAME2_DISABLED"

alias "lanterna" "impulse 100"

alias "medic" "medic1"
alias "medic1" "say [aSk v4] Medic! Send one bitch to make me a handjob!; alias medic medic2"
alias "medic2" "say [aSk v4] Medic! Released search on google 'aSkv4 cfg' for download!; alias medic medic3"
alias "medic3" "say [aSk v4] Medic! Hey sexy nurse... Get on the floor!; alias medic medic1"

alias "hud00" "hud_draw 0; r_drawviewmodel 0; cl_showfps 0"
alias "hud01" "hud_draw 1; cl_showfps 1"
alias "hud0" "hud_draw 0; wait; say [aSk v4] 'hud_draw 0' 4 high fps >:p"
alias "hud1" "hud_draw 1; wait; say [aSk v4] 'hud_draw 1' >:p"
alias "hudst0" "hud_saytext; wait; say [aSk v4] 'hud_saytext off' 4 high fps >:p"
alias "hudst1" "hud_saytext; wait; say [aSk v4] 'hud_saytext on' >:p"

alias "DoTa^" "say [aSk v4] 'sNapshoT # doNee' >:p"

alias "aSk1" "record aSk1; bind kp_uparrow aSk2; wait; say [aSk v4] Recording 'aSk1.dem' Press 'kp_pgup' To Stop The Demo!"
alias "aSk2" "record aSk2; bind kp_uparrow aSk3; wait; say [aSk v4] Recording 'aSk2.dem' Press 'kp_pgup' To Stop The Demo!"
alias "aSk3" "record aSk3; bind kp_uparrow aSk4; wait; say [aSk v4] Recording 'aSk3.dem' Press 'kp_pgup' To Stop The Demo!"
alias "aSk4" "record aSk4; bind kp_uparrow aSk5; wait; say [aSk v4] Recording 'aSk4.dem' Press 'kp_pgup' To Stop The Demo!"
alias "aSk5" "record aSk5; bind kp_uparrow aSk1; wait; say [aSk v4] Recording 'aSk5.dem' Press 'kp_pgup' To Stop The Demo!"
alias "stoprec" "stop; wait; say [aSk v4] Record Stopped And Saved In Cstrike!"

alias "aSkstryaw" "cl_yawspeed -1687; w; cl_yawspeed 889; w"
alias "aSkstrswyaw" "cl_yawspeed 889; w; cl_yawspeed -1687; w"
alias "aSkgsyaw1" "cl_sidespeed 570; cl_yawspeed -1319"
alias "aSkgsyaw2" "cl_yawspeed 412"

alias "+fwr" "+right; +moveright"
alias "-fwr" "-right; -moveright"
alias "+fwl" "+left; +moveleft"
alias "-fwl" "-left; -moveleft"
alias "+bwr" "+right; +moveleft"
alias "-bwr" "-right; -moveleft"
alias "+bwl" "+left; +moveright"
alias "-bwl" "-left; -moveright"
alias "+swrr" "+left; +forward"
alias "-swrr" "-left; -forward"
alias "+swlr" "+right; +back"
alias "-swlr" "-right; -back"
alias "+swrl" "+right; +forward"
alias "-swrl" "-right; -forward"
alias "+swll" "+left; +back"
alias "-swll" "-left; -back"

alias "aSkgsrs" "+fwr; aSkgsyaw1; w; +duck; aSkgsyaw2; w; -duck; -fwr"
alias "aSkgsls" "+fwl; aSkgsyaw1; w; +duck; aSkgsyaw2; w; -duck; -fwl"

alias "+aSkbh" "alias _special aSkbh02;aSkbh02"
alias "-aSkbh" "alias _special; -jump"
alias "aSkbh02" "aSkbh01; wait; special"
alias "aSkbh01" "@aSkbh"
alias "@aSkbh" "+jump; alias aSkbh01 @aSkbhh"
alias "@aSkbhh" "-jump; alias aSkbh01 @aSkbh"

alias "+aSkgs" "alias _special @aSkgs; @aSkgs"
alias "-aSkgs" "alias _special; hud01"
alias "@aSkgs" "special; wait; +duck; wait; -duck; fps; hud00"

alias "+aSkgsstr" "alias _special @aSkgsstr; @aSkgsstr"
alias "-aSkgsstr" "alias _special; hud01"
alias "@aSkgsstr" "special; aSkgsrs; aSkgsls; fps; hud00"

alias "+aSksgs" "alias _special @aSksgs; @aSksgs"
alias "-aSksgs" "alias _special; hud01"
alias "@aSksgs" "special xx; +duck; wait; -duck; wait; +duck; wait; wait; -duck; -duck; fps; hud00"

alias "+aSkjb" "alias _special @aSkjb; @aSkjb"
alias "-aSkjb" "alias _special; -duck; -jump; hud01"
alias "@aSkjb" "hud00; wait; -duck; +jump; wait; +duck; -jump; developer 1; fps_modem 1000; fps_max 1000; special"

alias "fwrs" "+fwr; aSkstryaw; -fwr"
alias "fwls" "+fwl; aSkstryaw; -fwl"
alias "+aSkfwstr" "alias _special @aSkfwstr; @aSkfwstr"
alias "-aSkfwstr" "alias _special; hud01"
alias "@aSkfwstr" "hud00; fps; fwrs; fwls; special xx"

alias "bwrs" "+bwr; aSkstryaw; -bwr"
alias "bwls" "+bwl; aSkstryaw; -bwl"
alias "+aSkbwstr" "alias _special @aSkbwstr; @aSkbwstr"
alias "-aSkbwstr" "alias _special; hud01"
alias "@aSkbwstr" "hud00; fps; bwrs; bwls; special xx"

alias "swrr" "+swrr; aSkstryaw; -swrr"
alias "swlr" "+swlr; aSkstryaw; -swlr"
alias "+aSkswrstr" "alias _special @aSkswrstr; @aSkswrstr"
alias "-aSkswrstr" "alias _special; hud01"
alias "@aSkswrstr" "hud00; fps; swrr; swlr; special xx"

alias "swrl" "+swrr; aSkstrswyaw; -swrr"
alias "swll" "+swlr; aSkstrswyaw; -swlr"
alias "+aSkswlstr" "alias _special @aSkswlstr; @aSkswlstr"
alias "-aSkswlstr" "alias _special; hud01"
alias "@aSkswlstr" "hud00; fps; swrl; swll; special xx"
// =================================================================== //

// =================================================================== \\
// ========================[ DoTa^ v4 Creepy Echos ]==================== --
// =================================================================== //

clear
toggleconsole
w20
play vox/loading
w2
echo "-------------------------------[ Binds ]-------------------------------"
w2
echo ""
w2
echo "H --> Menu"
w2
echo "[/] --> hud_draw off/on"
w2
echo "-/= --> hud_saytext off/on"
w2
echo "KP_MINUS --> Take snapshot"
w2
echo "KP_UPARROW --> Record demo"
w2
echo "KP_PGUP --> Stop recording"
w2
echo "MWHEELUP --> Duck"
w2
echo "MWHEELDOWN --> Jump"
w2
echo "SPACE --> Bhop"
w2
echo "ALT --> Ground Strafe"
w2
echo "X --> Ground Strafe + Automatic Strafe"
w2
echo "V --> StandUp Ground Strafe / Russian Walk"
w2
echo "F --> Strafe"
w2
echo "Z --> Jump Bug"
w2
echo "F1/mouse3 --> Medic"
w50
echo "[DoTa^ v4] Succesfully Loaded! Connect to a server and play!"
play vox/activated
w50
play sound/misc/laugh.wav
// =================================================================== //
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